
if minetest.get_modpath("mobs") and not mobs.mod and mobs.mod ~= "redo" then
   minetest.log("error", "[mobs_sharks] mobs redo API not found!")
   return
end

-- local variables
local l_colors = {
   "#604000:175",   --brown
   "#ffffff:150",   --white
   "#404040:150",   --dark_grey
   "#a0a0a0:150"   --grey
}
local l_skins = {
   {
      "(shark_first.png^[colorize:" .. l_colors[3]
      .. ")^(shark_second.png^[colorize:" .. l_colors[4]
      .. ")^shark_third.png"
   },
   {
      "(shark_first.png^[colorize:" .. l_colors[1]
      .. ")^(shark_second.png^[colorize:" .. l_colors[2]
      ..")^shark_third.png"
   },
   {
      "(shark_first.png^[colorize:" .. l_colors[4]
      .. ")^(shark_second.png^[colorize:" .. l_colors[2]
      .. ")^shark_third.png"
   }
}
local l_anims = {
   speed_normal = 24,   speed_run = 24,
   stand_start = 1,   stand_end = 80,
   walk_start = 80,   walk_end = 160,
   run_start = 80,      run_end = 160
}
local l_model = "mob_shark.b3d"
local l_egg_texture = "mob_shark_shark_item.png"
local l_spawn_in = {"default:water_flowing","default:water_source"}
local l_spawn_near = {
   "default:water_flowing", "default:water_source",
   "seawrecks:woodship", "seawrecks:uboot"
}
local l_spawn_chance = 60000

-- load settings
dofile(minetest.get_modpath("mobs_sharks").."/SETTINGS.txt")
if not ENABLE_SHARK_LARGE then
   l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SHARK_MEDIUM then
   l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SHARK_SMALL then
   l_spawn_chance = l_spawn_chance - 20000
end

-- large
if ENABLE_SHARK_LARGE then

   mobs:register_mob("mobs_sharks:shark_lg", {
      type = "monster",
      attack_type = "dogfight",
      damage = 10,
      damage_max = 14,
      damage_chance = 80,
      reach = 3,
      hp_min = 20,
      hp_max = 25,
      armor = 150,
      collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
      visual = "mesh",
      mesh = l_model,
      textures = l_skins,
      makes_footstep_sound = false,
      walk_velocity = 4,
      run_velocity = 6,
      fly = true,
      fly_in = "default:water_source",
      fall_speed = 0,
      rotate = 270,
      view_range = 10,
      water_damage = 0,
      lava_damage = 10,
      light_damage = 0,
      animation = l_anims,
      jump = false,
      stepheight = 0.1,
      drops = {
         {name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
      },
   })

   mobs:spawn({
      name = "mobs_sharks:shark_lg",
      nodes = l_spawn_in,
      neighbors = l_spawn_near,
      interval = 30,
      chance = l_spawn_chance,
      max_height = 0,
   })

   mobs:register_egg("mobs_sharks:shark_lg", "Shark (large)", l_egg_texture, 0)
end

-- medium
if ENABLE_SHARK_MEDIUM then

   mobs:register_mob("mobs_sharks:shark_md", {
      type = "monster",
      attack_type = "dogfight",
      damage = 8,
      damage_max = 12,
      damage_chance = 80,
      reach = 2,
      hp_min = 15,
      hp_max = 20,
      armor = 125,
      collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57},
      visual = "mesh",
      visual_size = {x = 0.75, y = 0.75},
      mesh = l_model,
      textures = l_skins,
      makes_footstep_sound = false,
      walk_velocity = 2,
      run_velocity = 4,
      fly = true,
      fly_in = "default:water_source",
      fall_speed = -1,
      rotate = 270,
      view_range = 10,
      water_damage = 0,
      lava_damage = 10,
      light_damage = 0,
      animation = l_anims,
      jump = false,
      stepheight = 0.1,
      drops = {
         {name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
      },
   })

   mobs:spawn({
      name = "mobs_sharks:shark_md",
      nodes = l_spawn_in,
      neighbors = l_spawn_near,
      interval = 30,
      chance = l_spawn_chance,
      max_height = 0,
   })

   mobs:register_egg("mobs_sharks:shark_md", "Shark (medium)", l_egg_texture, 0)
end

-- small
if ENABLE_SHARK_SMALL then

   mobs:register_mob("mobs_sharks:shark_sm", {
      type = "monster",
      attack_type = "dogfight",
      damage = 6,
      damage_max = 8,
      damage_chance = 60,
      reach = 1,
      hp_min = 10,
      hp_max = 15,
      armor = 100,
      collisionbox = {-0.38, -0.25, -0.38, 0.38, 0.25, 0.38},
      visual = "mesh",
      visual_size = {x = 0.5, y = 0.5},
      mesh = l_model,
      textures = l_skins,
      makes_footstep_sound = false,
      walk_velocity = 2,
      run_velocity = 4,
      fly = true,
      fly_in = "default:water_source",
      fall_speed = -1,
      rotate = 270,
      view_range = 10,
      water_damage = 0,
      lava_damage = 10,
      light_damage = 0,
      animation = l_anims,
      jump = false,
      stepheight = 0.1,
      drops = {
         {name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
      },
   })

   mobs:spawn({
      name = "mobs_sharks:shark_sm",
      nodes = l_spawn_in,
      neighbors = l_spawn_near,
      interval = 30,
      chance = l_spawn_chance,
      max_height = 0,
   })

   mobs:register_egg("mobs_sharks:shark_sm", "Shark (small)", l_egg_texture, 0)
end
